Bachelor’s degree in Fine Arts, Computer Animation, or other relevant area of study and/or equivalent job experience.
• 2+ years of industry (CG and/or Visual Effects) or equivalent rigging experience.
• Knowledge of Maya, MEL and Python preferred.
• Experience rigging a variety of characters and props, including facial animation systems.
• Strong knowledge of character kinematics, deformation and biomechanics.
• Basic modeling skills and ability to understand polygonal mesh flow.
• Background in visual arts/design with a strong understanding of form, geometry and movement.
• Ability to provide feedback to team members on work under development and mentor lesser experienced team members.
• Knowledge of dynamics, a plus.
• Maya C++ plug in development, a plus.
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